Sep 11, 2006, 06:37 PM // 18:37
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#1
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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3 Man fow run
Bait
Ele/Ran
16 earth
12 Wilderness Survival
the rest in energy storage plus superior rune
Armor +10 enchanted
Galigord Staff
Crystal Wave
Teinai's Crystals or Earth Attunement or Troll Ungunent
Sliver Armor
Armor of Earth
Kinetic Armor
Serpent's Quickness
Obsidian Flesh
Aura of Restoration
Suport
Monk
Balthazar's Aura
Succor
Life Attunement
Life Bond
Life Barrier or Essence Bond
Blessed Signet
Extinguish
Rebirth
Damage booster
Ran/Mes
Famine
Sympathetic Visage
Ancestor's Visage
Resurrection Signet
Tutorial
Suport
cast in bait
Balthazar's Aura <- never forget
Succor <- never forget
Life Attunement
Life Bond
Essence Bond
tip: bait need only life att or life bond to stay alive (life reg)... can bring others speels or skill at your choise..
Bait
Cast
Aura of Restoration <- recharge time 5 use to renew Kinetic Armor if need
wait a bit...
Kinetic Armor
wait a bit
Serpent's Quickness
and fast
Obsidian Flesh
move to "targets" mesmers and necros first
stay side by side with first target...
Crystal Wave
Teinai's Crystals
Sliver Armor
Armor of Earth <- renew kinetic
The trick is Obsidian Flesh still up all time...
how make Obsidian Flesh up all time...
Cast Serpent's Quickness and fast a lighting cast Obsidian Flesh, Obsidian Flesh will recharge and still up some seconds before Serpent's Quickness start blinding, when Serpent's Quickness start blinding (remenber you need cast Obsidian Flesh before Serpent's Quickness over, but if cast before Serpent's Quickness start blinding maybe Obsidian Flesh dont recharge at time) cast Obsidian Flesh...
Wait for Serpent's Quickness and Obsidian Flesh recharge again...
Restart the process...
while this process you will do damage with
Crystal Wave
Teinai's Crystals
Sliver Armor
Damage booster job
wait for complet agroo and cast the skills...
Famine
Sympathetic Visage
Ancestor's Visage
just avoid agroo...
Why i use a Ran/Mes to damage boost?
to kill groups with monks...
bait move close of monks and
Famine
Sympathetic Visage
Ancestor's Visage
will avoid monks from heal...
remenber some monks will dont die... just ignore and go ahead...
You can use a ss necro a Mes/nec with fevered Dreams to spread conditions to...
Work better against bigger groups like 5 <> 6... avoid huge groups 7 <> 10...
Avoid rangers they have interupts...
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Sep 11, 2006, 11:59 PM // 23:59
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#2
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Desert Nomad
Join Date: Dec 2005
Location: around the corner and up the block
Guild: Hero
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i suggest taking SB
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Sep 12, 2006, 01:45 PM // 13:45
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#3
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by Riken Chrono
i suggest taking SB
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Why? The tank has Obsidian Flesh....
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Sep 12, 2006, 10:50 PM // 22:50
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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I ran something very similar for awhile, except without the ranger. A few things....
1.The tank can stay alive purely on obsidian flesh, serpents quickness, kinetic armor and a heal (unguent or AoR), U can also toss in an armor of earth, so there is no need for the monk to bring life bond or life attune, and since the tank will need energy, balthazzars spirit is SO much better.
2.Why do U have balts aura, it scatters=not good.
3.The monk is better off with a necro primary so they can bring SS, in fact, half of the monk's maintained enchants are useless.
4.Even through I have never included a ranger famine dude, some points should be in beastmastery for 2 key spirits, symbiosis (the tank can have 2000+ hit points) and EoE (to prevent stragglers).
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Sep 13, 2006, 01:53 AM // 01:53
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#5
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Why_Me
I ran something very similar for awhile, except without the ranger. A few things....
1.The tank can stay alive purely on obsidian flesh, serpents quickness, kinetic armor and a heal (unguent or AoR), U can also toss in an armor of earth, so there is no need for the monk to bring life bond or life attune, and since the tank will need energy, balthazzars spirit is SO much better.
2.Why do U have balts aura, it scatters=not good.
3.The monk is better off with a necro primary so they can bring SS, in fact, half of the monk's maintained enchants are useless.
4.Even through I have never included a ranger famine dude, some points should be in beastmastery for 2 key spirits, symbiosis (the tank can have 2000+ hit points) and EoE (to prevent stragglers).
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1 we start to deal with large foes agroos 10 <> 25... bonds are to tank still alive and safe while tank walk agrooing all them... we use balthazzars spirit not balts aura... my bad...
2 we use balthazzars spirit not balts aura... my bad...
3 good point ss is good and really just life bond and succor and baltazar spirits are priority...
4 famine ranger is to deal with monks... you can kill 100 monks with famine...
i forget we use eoe... dont need symbiosis...
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Sep 13, 2006, 05:32 AM // 05:32
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#6
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Ascalonian Squire
Join Date: Sep 2006
Location: Toronto Ontario Canada
Guild: We Are Too Cute in [Pink]
Profession: W/
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ya we did it last night and i took some pics on my site. Mind you i messed up alot but ya it's really easy
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Sep 13, 2006, 05:37 AM // 05:37
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#7
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Shadow monks ftl
because this famine rangers are better that SS
Now we fight 6 monks with a SS we kill the warriors... eles... mesmers and the necros... but cant kill the monks...
beach with ss... all clean...
Thanks to Erica the SS guy... a very nice guy... help us in this run...
You can clean fow with a SS but this get more time to finish and you will have lots of work with monks...
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Sep 13, 2006, 05:52 AM // 05:52
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#8
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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3 teams of shadows... 3 monks... all rip...
beach all kinds of creatures... all rip...
2 teams of Skels...
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Sep 13, 2006, 09:41 AM // 09:41
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#9
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Ascalonian Squire
Join Date: Sep 2006
Location: Toronto Ontario Canada
Guild: We Are Too Cute in [Pink]
Profession: W/
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now we gotta try it with a 4 man team with me and the famine i'm up for it anytime we have favor ^_^ and hopefully i don't mess up as much
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Sep 13, 2006, 01:14 PM // 13:14
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#10
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Frost Gate Guardian
Join Date: Sep 2005
Location: Enschede, Holland
Profession: W/
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this is impressive
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Sep 13, 2006, 01:19 PM // 13:19
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#11
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Very nice. Good builds. Only I think you mean Balthazar's Spirit, not aura
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Sep 13, 2006, 01:28 PM // 13:28
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#12
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Ascalonian Squire
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Ya, this build works nicely =]
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Sep 13, 2006, 02:19 PM // 14:19
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#13
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Update...
Strong points...
The tank is a tank can deal with big groups... like 15 < > 30 (more? i belive) at same time... can walk around and agroo 3 or 4 teams take them togheter and begin the carnage...
Very stable tank build... low risk from lost obsidian flesh... at last if you lost obsidian and no one mesmer close np... if you lost kinetic and you is fighiting a small team like 5 or 6 (warriors) np to...
Low support skills to survive, succor ( this skill is to fight small teams, where balt spirit give low energy rate rege, can survive without succor), balt aura, life bond, life barrier (can change by SS)...
Huge damage output against large groups...
You can make it with
Ele/Ran Mon/mes (visage monk) <- in test
Ele/Ran Mon/Nec (SS)
Ele/Ran Mon/Nec or Mes Ran/Mes (famine ranger)
Ele/Ran Mon/Nec or Mes Nec/Mes (visage necro)
Weak points...
The tank is... a tank... very slow move because obsidian flesh...
Low damage output against small groups...
Cant deal with just casters with >monks< groups (just casters np)... because you need melle damage to triggers visage... you can kill them with SS but take some time...
Rangers with Choking Gas and interupts are a pain in the ass can deal with them, but just avoid dont lose time with them...
Tips
Can use a toten axe plus a enchanted -2 shield to avoid damage...
Why 3 are better? Ele dont have rez... if monk or necro die... who will rez...
you can put a rez signet... but...
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Sep 13, 2006, 06:48 PM // 18:48
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#14
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Frost Gate Guardian
Join Date: Sep 2005
Location: Enschede, Holland
Profession: W/
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I just did this, got problems with degen on ele and with the monks, it aint going so fast..
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Sep 13, 2006, 08:17 PM // 20:17
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#15
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by laurson
I just did this, got problems with degen on ele and with the monks, it aint going so fast..
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If you make all correct you will have 63 of energy...
Baltazar spirit and succor for energy reg... dont enter in panic look to energy
you need only cast 1 spell to renew kinetic armor (aura of restoration 10 points), and serpents and obsidian flesh (15 points) you dont need cast and cast spells to stay alive or to kill foes... walk to casters warriors will follow you ( mesmers first for no monks groups) crtl and cast a signal spell to ranger or necro...
For monks... for 1 monk... walk to him and wait for warriors... cast signal spell for ranger or necro or monk that will cast visage... we have a dead monk...
for 2 or more monks try to put them together... how? agroo the team and walk for some direction the casters will follow you and come close, return and call signal spell, again visage will kill 100 monks but remenber them must stay close one from another...
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Sep 13, 2006, 08:22 PM // 20:22
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#16
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Originally Posted by laurson
I just did this, got problems with degen on ele and with the monks, it aint going so fast..
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Is obsidian flesh up? You are immune to degen hexes
Also, it is important to note that the skeletal warriors have wild blow, which will end your stances, causing obsidian flesh to end too soon.
Btw, with glyph of concentration, this works in ToPK.
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Sep 14, 2006, 12:24 PM // 12:24
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#17
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Frost Gate Guardian
Join Date: Sep 2005
Location: Enschede, Holland
Profession: W/
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thnx for help, I wasnt the ele, I was the bonder
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